Curriculum Units
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Lost In Time
Combine math, social studies, and English language arts in an immersive learning adventure across Viking history.
Novel Engineering
Novel Engineering uses classroom literature as the context for authentic engineering challenges, engaging students in STEM through the meaningful integration of engineering and literacy. As students read, they identify problems faced by characters and design creative, real-world solutions, bringing stories to life through hands-on innovation.
Game On!
In this grades 6–10 interdisciplinary unit, students use the Engineering Design Process to design and code interactive board games with micro:bit technology while developing informative writing, sequencing, and argumentative presentation skills to create clear instructions and present their final prototype to a client.
What’s in the Box?
Challenge learners to apply engineering technology concepts to investigate hidden systems and create innovative solutions.
Let the Good Ideas Roll
Students explore engineering technology and design thinking as they ideate, prototype, and refine innovative solutions.
ME Masterpieces: Hello Dalí
Blend art and math as students explore design, symmetry, and creativity inspired by Dalí in a microelectronics context.