Press, Tilt, Play! Designing Games with micro:bit
Students step into the role of game designers as they create interactive games using Scratch and micro:bits. Through hands-on coding, they explore how microcontrollers use sensors—like buttons and motion—to control gameplay and actuators to produce responses. As they design, test, and refine their games, students build computational thinking skills while discovering how microelectronics power real-world technologies and careers in game design and engineering.
Core Content: Reading, Art, and Science
Grade Levels: 4th
Time Required: four 30-minute class periods
ME Career Connection: Students will see how game designers, software engineers, and electrical engineers collaborate to use microelectronics to engage users with gaming devices.
Author: Julie Gillespie